![]() Lights play a major part in its famous ceilings, and frankly those line/tube lights that were downgraded are everywhere in the game, and have a noticeable amount of temporal shimmer in motion. The cutback on lighting is, I feel, the most impactful visual downgrade in the Director's Cut, given the importance of lighting to the game's aesthetic and atmosphere. Again, note the lower precision lights in the Director's Cut, manifested as visible stair-stepping/aliasing along their edges. Lastly, the original has a more hazy look overall, and a stronger Depth of Field effect blurring the shadows in the background. ![]() This is evident by the aliasing along the light's top edge which isn't present in the original. Note the utter lack of reflections/specular highlights on the cars in the Director's Cut, and the blacked out interiors.Īlso note the lower resolution/precision of the street light in the Director's Cut. Both original and Director's Cut were run at 1080p, DX11, maxed in-game settings. Note: Comparison images from the original Human Revolution obtained from the tweak guide and from the HardOCP review. TL DR - Aesthetic differences aside, the Director's Cut does contain some graphical downgrades, most notably in lighting. Since I just installed the Director's Cut, I thought I'd clear this up. The original game can be still be obtained physically, but only the Director's Cut is sold digitally. ![]() There seems to be some conflicting information regarding the graphical differences between the original Deus Ex: Human Revolution released in 2011, and the Director's Cut version released in 2013, with many people preferring one or the other due to aesthetic rather than technical differences.
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